Or in Zero’s case, because of his nature. X’s fight with Zero in his bad ending is far more emotional than their good ending battle, with friends forced to fight against their will. Once Zero turns Maverick, he’ll be out of commission and players will be taking control of X for the rest of the game. Take advantage of the bad RNG by firing the Enigma immediately, more or less guaranteeing failure. X’s bad ending is arguably the easiest to get as players simply need every single thing to go wrong in their playthrough. This works out nicely, however, as the good X is the one who gives Zero his Z-Saber back at the beginning of Zero 1. X would have turned evil in Zero 1 ’s original draft, but the game was ultimately rewritten so the antagonistic X was a copy. X5 & Zero 1 were actually in production at the same time, and the intent was for X5 to connect into Zero 1. While Mega Man X6 would set itself three weeks after X5 ’s good ending, the ending was written with Mega Man Zero in mind. X notably wields Zero’s Z-Saber, bringing it with him into his next mission. RELATED: Mega Man X: Command Mission: Every Party Member From Worst To Best, Ranked When X awakens, he returns to his job as a Maverick Hunter, now determined to honor Zero. Light’s Cyber-Elf finds X’s nearly destroyed body and rebuilds him. Zero is seen half dead (realistically because of X this time) and X is still shot by Sigma, but the rest of the ending is seen from X’s perspective while also continuing past this point. After the fight with Sigma, there’s some overlap with Zero’s ending. X tries to arrest Zero, the two fight to the death, and X fights Sigma in Zero’s place. The ending is achieved if Zero doesn’t go Maverick and players head through the final stages as X. X’s good ending fills in the gaps of Zero’s ending while also serving as a reversal. Zero’s ending closes out with his life slowly and simply fading away. Wily, and even Iris– his love interest from Mega Man X4 he was forced to kill. Zero flashes back to his first encounter with Sigma, Dr. As Zero lay dying, his senses start to malfunction. With the last of his strength, Zero fires a blast at Sigma that seemingly kills him once and for all. X stumbles upon Zero’s decapitated body, but is shot by Sigma in the process. Zero is able to defeat Sigma, but he takes significant damage in the process.
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RELATED: Mega Man X: Every Sub-Tank Location & How To Get Them After defeating X, Zero challenges Sigma alone. It’s also far more novel to fight X, who actually uses several of his X4 abilities– indicating he’s perpetually holding back during regular gameplay. X and Zero’s battle is noticeably sadder with Zero in control, the focus given to the personal character drama between them.
Should Zero remain intact come the final set of stages, he’ll be able to fight X and later Sigma. To avoid Zero going Maverick, RNG either needs to ensure the Enigma destroys the Colony or that Zero’s suicide mission plays out as best it can. Zero only has one ending in Mega Man X5, as him turning Maverick and losing his playable status is the trigger for X’s bad ending. Of course, seeing each ending requires more than a single playthrough, so get ready to commit to one of the densest Mega Man X games ever made. Losing Zero is a realistic consequence, and a rather morbid one at that.Īs the original finale to the sub-series, Mega Man X5 has the best endings in the franchise– bringing a landmark gaming story arc to a close. Still, it’s this very RNG that makes Mega Man X5 ’s story as tense as it is. Whether or not the Enigma destroys the Colony is truly left up to chance, and its failure can directly lead into a scenario where Zero is no longer playable & players are stuck with an X they haven’t used all game. RELATED: Mega Man X: Every Armor Location (& What They Do)Įasily the game’s most controversial mechanic, Mega Man X5 features an RNG system tied directly to Zero’s survival. Unfortunately, seeing all three endings Mega Man X has on tap requires a fair bit of RNG. As the intended final entry in the series, Mega Man X5 features three multiple endings to cap off the story– one of which even directly leads into the events of Mega Man Legends, tying everything Rockman together. It’s very much a love letter to the franchise Rockman has become by that point. Mega Man X5 is littered with countless references to classic Mega Man and the original X games. While X5 would ultimately be followed up by three more games, the final product still feels like the end of an era. Wily into the sub-series’ story, X5 brought it all to a conclusion. Where X3 stated that X & Zero we’re destined to fight and X4 formally brought Dr. Originally developed as the final game in the sub-series, Mega Man X5 was supposed to be the grand finale to a story arc that history rooted in the Famicom.